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Topic provider

Supervising Organization: Department of Information and Technology Education, Ministry of Education

Organizing Committee: Ministry of Education Generative AI Applications Competition Project Office

Topic Provider: Smart Technology Center, National Dong Hwa University

Introduction

With the rapid development of artificial intelligence (AI), AI performance in board games has far surpassed that of humans. Systems such as AlphaGo and AlphaZero have demonstrated superhuman decision-making capabilities, sparking worldwide interest in and research on human–machine gameplay. Yet surpassing humans also raises a fundamental question: How can AI understand, imitate, and assist people? This competition focuses on precisely such a topic, combining educational applications with behavioral understanding: Go player identification.

This competition draws on a large collection of real-world human Go game records and applies state-of-the-art deep learning and statistical modeling methods to make predictions about the players associated with those records, thereby advancing practical AI applications in intelligent behavior understanding and game-based education.

The competition dataset provides Go game records from human players at 10 playing-strength levels (1D–6D and classes A–D), with 100,000 games at each level. Each record is labeled with the player's playing-strength level and player ID. The objective is to identify which player in the candidate player set produced the records in each query game set.

Registration

  1. Every member of a registering team must log in to the AI CUP Registration System , complete all participant information requested on the registration page, and finish the team-formation process to register for the competition. All team names are assigned by the system and cannot be chosen by participants.
  2. On the next business day after a team completes competition registration in the AI CUP Registration System, its members will be able to participate in the competition on the AIdea platform.
  3. The competition has a Student Division and a General Public Division. Every member of a Student Division team must have student status. If even one team member is not a student, the entire team will be classified in the General Public Division.
  4. After registration, each participant is requested to complete the “Predicting Player Rank and Identifying Players from Go Game Records Competition — Pre-Competition Questionnaire.
  5. After the competition, participants are requested to complete the “Predicting Player Rank and Identifying Players from Go Game Records Competition — Post-Competition Questionnaire.
  6. Participants registering as part of a course should obtain the course code from the instructor or teaching assistant and enter it during registration so that the instructor can later access the competition results for course grading.

Q&A

If you have any questions about the competition, please post them in the Discussion Forum. If your question is not suitable for a public forum, please submit it through “AI CUP Fall 2026 — Predicting Player Rank and Identifying Players from Go Game Records”.
※ Note: To receive an official response, you must submit your question through the form.

Prize

Award recipients must have been enrolled students at a college or university in the Republic of China (Taiwan) at the time of registration and must provide supporting documentation when the award is issued.
In the “Identifying Players from a Collection of Go Game Records” task, the top 16 teams that meet the award eligibility requirements will receive competition prize money. Total prize money for the Student Division Ranking Awards in this task is NT$125,000:

Place

Prize Money

1st Place

NT$40,000

2nd Place

NT$25,000

3rd Place

NT$15,000

3 Excellence Awards

NT$5,000 each

10 Honorable Mention Awards

NT$3,000 each

In addition to prize money, the top 16 Student Division teams will receive a Ministry of Education certificate. Teams in the top 30 and within the top 25%, including General Public Division teams, may receive an electronic certificate issued by the Ministry of Education Artificial Intelligence Competition Project Office after submitting a report as required and receiving approval from the organizer's judging committee, regardless of participant status.

Award Claim Guidelines

  1. Sixteen Student Division Ranking Awards will be presented.
  2. Student Division Ranking Award (Note 1): Winning teams must agree to cooperate with the following arrangements made by the organizer; otherwise, they will forfeit their eligibility to receive an award.
    • For a team to be eligible for a Student Division award, every team member must remain enrolled at an educational institution in the Republic of China (Taiwan) from the date of registration through the deadline for uploading test-set answers. Supporting documentation must be provided when the award is issued.
    • Prize money will be paid by bank transfer in New Taiwan dollars. Each winning team that satisfies the registration rules and award eligibility requirements must designate a member with a local New Taiwan dollar bank account to receive the prize. That member will serve as the taxpayer for Republic of China (Taiwan) tax reporting, pay the applicable income tax, and sign all required documents concerning taxation, use of personal data, receipts, and related matters.
    • Winning teams must submit reproducible model source code and a final report by the specified deadline for verification of their results.
    • Final results will be calculated using the competition scoring method and confirmed on the basis of the Private Leaderboard score and the report review results.
    • The report must include all content specified by the organizer. Evaluation will cover three areas: (1) report completeness, (2) report correctness, and (3) code originality. A judging panel of experts convened by the Ministry of Education Artificial Intelligence Competition and Annotation Data Collection Project Office will conduct the review. Reports that remain incomplete after the deadline or are submitted after the deadline may not be supplemented or revised and will not be scored.
    • If any member of a team receiving a Student Division Ranking Award has already placed in the top three (including first through third place or Gold, Silver, or Bronze awards) three or more times in the Ministry of Education National College and University Artificial Intelligence Competition (AI CUP), administered by the Ministry of Education Artificial Intelligence Competition and Annotation Data Collection Project Office, then upon winning again, that team will receive only a Ministry of Education certificate and no prize money. The prize money will pass to the next-ranked team, and the two teams will share the same rank. This rule is not retroactive; award counts have accumulated since the Fall 2022 competition.
    • Teams ranked within the top 25% of the overall Private Leaderboard and scoring above the baseline set by the judging panel (baseline score = TBD), up to a maximum of 30 teams, will be confirmed after their reports are reviewed by the judging panel. In accordance with the competition rules, each qualifying team will receive either one Ministry of Education certificate or an electronic certificate issued by the Ministry of Education Artificial Intelligence Competition Project Office. Please enter the advisor's information in the advisor field of the registration system and the advisor's name in the advisor field of the final report.
    • The overall Private Leaderboard ranking includes only teams that have submitted answers, completed the competition, and obtained a Private Leaderboard score. Teams that do not submit answers by the specified deadline, or whose failed submissions are not corrected, will be deemed to have withdrawn and will not be included in the overall ranking.
    • After approval by the organizer's judging committee, each team receiving a Student Division Ranking Award will receive one Ministry of Education certificate. The personal information entered for winning team members in the AI CUP Registration System will be used to prepare certificates and issue awards.
    • The number of Student Division Ranking Awards may be adjusted according to the number and quality of entries. If submissions do not meet the required standard, the organizer's final judging committee may adjust or revoke rankings, leave awards vacant, or select fewer winners than originally specified.
    • Teams receiving a Student Division Ranking Award must agree that the competition's supervising organization and organizing committee may use or share the reports or code submitted by outstanding winning teams for non-profit purposes such as teaching, talent development, or academic research.
    • Each winning team must designate at least one representative to attend subsequent award activities and give a presentation as notified by the organizer. If no teammate is available, one teacher or fellow student may attend, accept the award, and give the presentation on the team's behalf. Winning teams must also agree that the competition's supervising organization and organizing committee may use or share the presentation materials and presentation videos submitted by outstanding winning teams for non-profit purposes such as teaching, talent development, or academic research.
  3. Teams in the top 30 and within the top 25% of the Private Leaderboard, including General Public Division teams, will receive an electronic certificate issued by the Ministry of Education Artificial Intelligence Competition Project Office after submitting a report as required and receiving approval from the organizer's judging committee. 

Note 1: If any General Public Division team ranks among the top 16, the Student Division Ranking Award places will pass in ranking order to the next eligible Student Division teams, which will receive Ministry of Education certificates and prize money.

Activity time

The competition begins at 11:00 Taiwan Time (UTC+8) on September 8, 2026, and ends at 23:59 on December 6, 2026. Results will be announced on January 4, 2027.

Stage

Time

Event

Registration Period

2026/09/08 (Tue.) 11:00 – 2026/11/03 (Tue.) 23:59:59

Registration Open

Training Dataset Download and Model Training Period

2026/9/18(Fri.) 11:00 – 2026/11/24 (Tue.) 23:59:59

  • Participating teams may download the competition Training Dataset.
  • The baseline score, algorithm parameters, and other information will be announced.

Test Dataset Download and Official Start of Competition

2026/11/04 (Wed.) 11:00 – 2026/11/24 (Tue.) 23:59:59

Beginning at 11:00 on November 4, participating teams may download the competition Test Dataset and upload their answers, with a maximum of five uploads per day. During this period, participants may view their Public Testing Dataset scores for reference. Private Testing Dataset scores will not be disclosed during the competition. The final score will be based on the last uploaded submission.
If teams have the same Public Score, their ranking order will be determined by submission time, with the earlier submission ranked higher.
The deadline for uploading Testing Dataset answers is 23:59:59 on November 24, 2026. Late uploads will not be accepted.
Participants must upload their files within the specified period. Answer files must follow the required format to avoid upload failures.

Results Release

2026/11/25 (Wed.) 16:00

Private Leaderboard results announced

Report Submission

2026/11/26(Thu.) 11:00 – 2026/12/06(Sun.) 23:59:59

Winning teams submit model documentation, code, and any self-created or external datasets used, if applicable.

Final Rankings Announced

2027/01/04(Mon.) 11:00

Competition final rankings announced

Awards Ceremony

Early 2027 (tentatively Q1)

Tentative; details will be announced separately.


Evaluation Criteria

Top-5 Exponential-Decay Scoring
If the correct player appears at position in the Top-5, the score is:$r$

$$S_{ID}(r)=e^{-(r-1)}, r=1, 2, 3, 4, 5$$

$$S_{player}=\frac{1}{400}\sum\limits_{i=1}^{400}{S_{ID}(r_{i})}$$

    • 1:1.000
    • 2:0.368
    • 3:0.135
    • 4:0.050
    • 5:0.018

If the correct answer does not appear in the Top-5, the score for that question is 0 points.

Rules

  1. Predictions for the test dataset may be uploaded up to five times per day. Rankings will be based on the score obtained from the final uploaded prediction results.
  2. A participating team may not register multiple accounts for the same competition. Any violation will result in disqualification. If an individual team member uploads results using a personal account, this will also be treated as participation through multiple accounts.
  3. When using additional self-created data, external open-source data, or generative AI tools—including but not limited to third-party open-source programs available online or reference code provided by an instructor in class—participants must comply with the Copyright Act of the Republic of China (Taiwan). Teams must cite the relevant sources in the written report submitted at the end of the competition and explain how the external resources contributed to their competition results. In the event of a dispute, the organizer reserves the right to make the final determination.
  4. To ensure fairness, teams ranked within the top 25% of the overall Private Leaderboard and scoring above the baseline set by the judging panel, up to a maximum of 30 teams, must submit a final report after the competition. The report must include, but is not limited to: (1) team members; (2) a description of the model and algorithms; (3) data-preprocessing source code and documentation; (4) model-training source code and documentation; (5) descriptions of all parameter settings, including training weights; (6) a description of the execution environment; and (7) whether additional resources were used and, if so, their sources. A judging panel of experts convened by the Ministry of Education Artificial Intelligence Competition and Annotation Data Collection Project Office will review the reports. Report completeness and correctness will affect award eligibility and final ranking confirmation.
  5. All data, technologies, and code used in a competition submission must be original work of the participating team or legally licensed. The team is solely responsible for responding to any third-party claim of intellectual property infringement or other unlawful conduct. If the organizer verifies an infringement of another party's intellectual property rights, the team will be disqualified from the competition and from receiving awards and will bear all related legal liability.
  6. Intellectual property rights in competition results belong to the participating teams. Matters concerning copyright licensing, patent applications, technology transfer, and allocation of rights and interests shall be handled in accordance with applicable laws and regulations.
  7. Uploaded results may not be manually corrected or adjusted, in order to preserve the fairness of the competition.
  8. Teams may not privately share code or feature values with one another, and each team must write its post-competition report independently. Public discussion in the official discussion forum is permitted; material publicly shared and discussed there may be referenced by other teams.
  9. Teams must protect their data-processing methods, model code, and related ideas and must not privately share or transmit code, report drafts, or similar materials to other teams during the competition. If this results in similar reports or code being submitted by different teams, the judging results of all teams involved will be affected. In serious cases, award eligibility will be revoked immediately.
  10. Winning teams receiving prize money must pay the applicable income tax in accordance with the tax laws of the Republic of China (Taiwan).
  11. The organizer reserves the right to adjust the dataset during the competition if necessary.
  12. In any of the following circumstances, the organizer may revoke a participant's competition or award eligibility without prior notice:
    • There is concrete evidence that the participant's team has engaged in plagiarism, cheating, fraud, or similar misconduct.
    • There is concrete evidence that the participant's team has infringed another party's intellectual property rights.
    • There is concrete evidence that the participant's team has attacked the Leaderboard system.
    • There is concrete evidence that the participant's team has interfered with another participating team, resulting in an unfair situation.
    • There is concrete evidence that the participant's team has violated these competition rules, the AI CUP Registration System Terms of Use, or the AIdea Platform Service Terms.
  13. A team that violates these competition rules will be disqualified. If the team has already received an award, the award will be revoked and the prize money and certificate will be reclaimed.
  14. Recipients of Ministry of Education prize money must have held student status in the Republic of China (Taiwan) at the time of registration and must belong to a team composed entirely of students. Supporting documentation must be provided when awards are issued. Award recipients from General Public Division teams may receive an electronic certificate issued by the Ministry of Education Artificial Intelligence Competition Project Office.
  15. Any matters not covered above will be discussed and resolved according to the circumstances at the time.
  16. By registering, participants are deemed to have read and fully agreed to comply with all rules of this event.
  17. In the event of a dispute, the organizer reserves the right of final interpretation regarding this event.